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1. Dron Regions Nerf THUMBS DOWN - in Player Features and Ideas Discussion [original thread]
damn, bot script writers are getting good. They post in forums now. as if any humans actually rat in drone space.
- by Nezumiiro Noneko - at 2011.11.30 12:48:00
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2. Rigs - Powergrid and Capacitor - in Player Features and Ideas Discussion [original thread]
Tamiya Sarossa wrote: This is a sophisticated troll, right? You realize that in 95% of situations capacitor rigs or ACR's are subpar fitting choices? They've hardly become mandatory items that are making the game vastly easier for everyone - an...
- by Nezumiiro Noneko - at 2011.11.22 22:12:00
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3. We need more consumables? and buff to active tanking? - in Player Features and Ideas Discussion [original thread]
Ager Agemo wrote: Caulk H0lster wrote: They're called boosters m8, and they've been in the game for years. Maybe more new types of boosters with different effects wouldn't be a bad thing, but what you're asking for has been in the game for a...
- by Nezumiiro Noneko - at 2011.11.22 02:42:00
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4. Passive shield, missiles and more... - in Player Features and Ideas Discussion [original thread]
a good passive tank is based on natural ship recharge rate ability. Of which iirc only drake and rattler have a good stat. EDIT: coffee hasn't hit yet.....gila also a good passive tanker. Worm was meh for me....ymmv. Why passive is associated wi...
- by Nezumiiro Noneko - at 2011.11.21 23:52:00
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5. complaints/discussion about low sec security - in Player Features and Ideas Discussion [original thread]
King Rothgar wrote: I would support a buff to sentry guns and another d-scanner/probe redesign. But beyond that I don't think any changes are appropriate. very fair changes if you ask me. More police...no. Why low is low. Also remember if...
- by Nezumiiro Noneko - at 2011.11.21 06:58:00
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6. Racial missile defense systems - in Player Features and Ideas Discussion [original thread]
so you are going to nerf high slot dps/alpha, which could kill the missile chucker faster, to kill the missiles instead? some bad things to come of this.....I'll do frig v frig. Hawk or rocket utility minny rifter class ship (includes AF's). I...
- by Nezumiiro Noneko - at 2011.11.21 04:35:00
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7. Make Tier 3 BCs skill reqs high - in Player Features and Ideas Discussion [original thread]
cane hull friday ran me 30 mil. Scorpion hulls are like 70-80 mil last time i made them. Been a few months but I have a good bpo for them.. I write off mods. YOu collect back 25-50% of em from the wreck if lucky. I keep ammo costs down by the ol...
- by Nezumiiro Noneko - at 2011.11.21 01:28:00
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8. Make Tier 3 BCs skill reqs high - in Player Features and Ideas Discussion [original thread]
Jenshae Chiroptera wrote: Emperor Salazar wrote: ... I don't know what it costs but I think it should cost as much as a Tier 1 battleship. 60M from what I am hearing without limited seeding of the BPOs that's 30 mil ish over the cost ...
- by Nezumiiro Noneko - at 2011.11.21 01:17:00
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9. Shield Booster comparison sheet - in Ships and Modules [original thread]
Naso Gomez wrote: Maybe CCP will look at this and fix the "imbalance". player driven economy....can't be fixed. Its what market will bear. Player A has the item and knows player B will pay some price for it. This all over in the economy. St...
- by Nezumiiro Noneko - at 2011.11.20 23:54:00
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10. Shield Booster comparison sheet - in Ships and Modules [original thread]
Nalha Saldana wrote: Sputter wrote: they explains why the a-type med booster is like 1bil and a lot more costly compared to others This is also the T3s fault this.....a long time ago in a galaxy far away you could pimp say a jaguar wi...
- by Nezumiiro Noneko - at 2011.11.20 23:18:00
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11. Is the Naga dead to you, or are you still excited for it? - in EVE General Discussion [original thread]
TS0 wrote: Gypsio III wrote: Rail Naga - 700 DPS at 100 km. Deal with it, pathetic whingeing Caldari carebears. This is the feed back CCP is getting...from ppl who dont fly caldari ships.....and they are listening to them... =FAIL ...
- by Nezumiiro Noneko - at 2011.11.20 22:12:00
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12. Alliance Superstation - in Player Features and Ideas Discussion [original thread]
damn forum ate my post.... its that final system showdown that will kill this idea. Example: IT-NC war and H-w. their total numbers choked out that system for days on end. smaller batttles the lag clears out in hours and it workable to fight in. ...
- by Nezumiiro Noneko - at 2011.11.18 05:39:00
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13. So you wanna see more people in low sec and 0.0 - in Player Features and Ideas Discussion [original thread]
Renfus wrote: lower the costs of ships by half by putting high end ore in high sec. Maybe reduce the building and material costs... You will then see more people willing to risk ships pvping and venturing into 0.0 .... OR Fix insurance so it ac...
- by Nezumiiro Noneko - at 2011.11.18 04:38:00
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14. Enough is Enough: Nerf Minmatar - in EVE General Discussion [original thread]
Large Collidable Object wrote: Julia Connor wrote: Nerfing ACs into the ground won't change ****. A new FOTM will be out in as little as 2 weeks. Of course it would, but it would be nice to have FOTMs change once in a while - that's why i...
- by Nezumiiro Noneko - at 2011.11.18 04:01:00
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15. Why not allow cap ships like carriers and dreads in Empire space? - in Player Features and Ideas Discussion [original thread]
caps are in empire. You see them on sale in the sell forum once in a while. Got the isk...you too can have a carrier in empire.
- by Nezumiiro Noneko - at 2011.11.18 02:05:00
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16. Let's buff the Raven - in Player Features and Ideas Discussion [original thread]
Duchess Starbuckington wrote: mxzf wrote: Um, the Raven is fine, there's nothing wrong with it. Apart from being worthless in PVP you mean. and how would moar tp fix that? Still have the issue of missile speed. Its useless becaue in ...
- by Nezumiiro Noneko - at 2011.11.18 00:46:00
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17. Train reserve SP - in Player Features and Ideas Discussion [original thread]
well at least you didn't start this off with something like "I don't know if this has ever been asked before"......2/10 for that.
- by Nezumiiro Noneko - at 2011.11.16 22:37:00
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18. High Sec change - in Player Features and Ideas Discussion [original thread]
hi sec npcs will shoot outlaws on gates. They clear pod and can reship. Just to maybe die on the next gate. So there are already penalties for being -10 in empire. Don't mine in systems with a low sec gateway and a station. They jsut have to fac...
- by Nezumiiro Noneko - at 2011.11.16 21:33:00
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19. dualbox stealth bombers - in Ships and Modules [original thread]
whats the budget and skills? A dual box setup I ran was rattler and sb. rattler goes in and aggros the room....pop drones/sentties and let her run while alt tabbed on the sb. Bomber came in and hit the BS's. Want better times hop on the rattle...
- by Nezumiiro Noneko - at 2011.11.16 07:34:00
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20. Caldari Online - in Ships and Modules [original thread]
only got large t2 projectiles recently. Just need the motivation to go to sisi an give it a go for cheap. Are some nice fits with projectiles and I get my cap back. current game stats its minimal dps lost I know. No hard numbers since too lazy to ...
- by Nezumiiro Noneko - at 2011.11.15 06:20:00
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